[FIRST NAME] [LAST NAME], known online as Pakreht, is a Lyon-based new media artist and creative technologist.
The new media artist
Pakreht's practice embeds a reflection on processes within digital systems.
They create [machines / software / organisms] from code.
These [machines / software / organisms] then act autonomously, using a random number generator as their free will.
These [machines / software / organisms] interact with the outside world through different interfaces: clocks, cameras, screens, microphones, etc..
The digital isn't static, it is a living matter. And the artist seizes this plastic specificity to address various surrounding subjects.
The creative technologist
In parallel with their personal artistic practice, Pakreht collaborates with other [artists / collectives / organizations]. They provide both technical expertise and an artistic perspective to ensure the overall stability and cohesion of the work. Rather than offering mere technical execution, they act as a true artistic partner, translating conceptual visions into functional digital realities.
Their core expertise spans 2D/3D pipelines, custom shaders, 3D simulation, scanning, body tracking, interactive systems, game engines, and mathematics. This is deployed across a versatile toolkit that includes Houdini, VVVV, TouchDesigner, Unreal Engine, GLSL/HLSL, C#, and Python. Highly flexible, Pakreht is used to learning new software and technologies fast, easily adapting to the demands of any project.