Abel

Commercial

Video Game

Work as a developer & technical artist for a small walking sim on the theme of liminal spaces.

Official Trailler

Full Playthrought

Abel

Commercial

Video Game

Work as a developer & technical artist for a small walking sim on the theme of liminal spaces.

Official Trailler

Full Playthrought

Abel

Commercial

Video Game

Work as a developer & technical artist for a small walking sim on the theme of liminal spaces.

Official Trailler

Full Playthrought

Abel

Commercial

Video Game

Work as a developer & technical artist for a small walking sim on the theme of liminal spaces.

Official Trailler

Full Playthrought

The game

Disturbed by a strange call on the intercom, Carl rushes to the elevator to get off. When the doors open, he realizes that he is not where he should be. A strange, disturbing and yet familiar place lies before him.


ABEL is a narrative and contemplative walking simulator that tells the story of Carl, a man overwhelmed by sadness and mourning. Explore liminal spaces, manipulate objects and delve into the traumatic events that changed Carl’s life forever.


ABEL is a video gane, developed by a team of 5 people. This experiment, which is expected to be short, should take you about fifteen minutes. For the best gaming experience, we strongly recommend using headphones and playing in a calm environment.

My role in this project

As the developer and technical artist of the team, I was responsible for several aspects of the project.

▸ Programming the systems.

▸ Performance optimization.

▸ Pipeline & asset integration.

▸ Creation of complex visuals (simulations, VFX, etc.).